piston
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A modular game engine written in Rust
I'm hoping to integrate the piston event loop with some other async code. Is this a feature you would consider supporting? As a proof-of-concept, I [implemented this](https://github.com/j-hui/piston-async), with only two...
I'm new to Rust so maybe doing something stupid. I'm using Nixos here, which might be the cause, I've got the following dependencies present (via a shell.nix): ``` { pkgs...
Hello, I noticed today when I disconnected my development laptop from power, game updates in my, very simple, Tetris clone slow down noticeably. To confirm the issue is not with...
hello. is it possible to make audiogames in piston? is there a guide to create an audio game in piston? an audiogame is a computer game for the blind that...
See https://github.com/PistonDevelopers/piston/issues/1131#issuecomment-1013042165 Currently, the event loop in Piston is designed for native applications that handle their own event loop. While it is possible to work around this, it might be...