Kamil
Kamil
This PR adds some missing settings to the table in the readme, shows the default values for all settings, and fixes some inconsistencies in wording ("Enable ..." vs "Enables ...")....
This PR fixes the message upon entering the console always saying "Entering server Lua console" even if the last context was client. 
### Extender Version v60 ### Game Version v3.6.117.3735 ### Bug Summary `Game.Math.DoHit()` errors in v60: `Error while dispatching event ComputeCharacterHit: [string "builtin://Libs/Game.Math.lua"]:923: Cannot set property stats::HitDamageInfo::DamageList - cannot write properties...
### Extender Version v60 ### Game Version v3.6.117.3735 ### Bug Summary Item classes have the following flag inconsistently named between contexts: ``` EclItem.DontAddToBottomBar EsvItem.DontAddToHotbar ``` As discussed before, this flag...
This PR adjusts console commands to show a warning when invoking a command that hasn't been registered.  This makes it easier/faster to realize whether you've made a typo in...
This PR adds various new functions to `Ext.IO` as well as a fix to an issue in its `SaveFile()` function. The new functions support `GameStorage` paths only. ## Enumerate() `ObjectSet...
### Extender Version v57, v58 ### Game Version v3.6.117.3735 ### Bug Summary The JSON serialization currently ignores any custom implementations of `__pairs`, `__ipairs` for tables. As a result, the JSON...
This pull request makes minor improvements to the existing global debug functions: - `_C()` has been rewritten on the client to use `PlayerManager` and now takes the player index as...
### Operating System - [X] Windows - [ ] Linux ### Extender Version v56 (untested on v55) ### Game Version v3.6.117.3755 ### Bug Summary The `syscall` and `sysquery` osiris calls/queries...
Looks like during item comparisons, the listeners are being passed the item that the owner of the item you're hovering over is wearing, rather than the equipped item of the...