Razix icon indicating copy to clipboard operation
Razix copied to clipboard

High Performance Game Engine for Production Pipeline


Razix Engine

Razix is a High Performance Research Engine for production pipeline with emphasis on experimenting with different rendering techniques. Razix supports Windows, Mac, Linux, PSVita and PS3 systems.
:warning: WARNING:Currently Razix is WIP and the renderer is undergoing major design overhaul hence nothing will make sense, check the RoadMap below for release information

About

Cross-Platform 2D and 3D engine with multi render API support (OpenGL, Vulkan DirectX 11, GXM, GCM, GNM and GNMX). Supports a wide range of Renders with extreme emphasis on scene optimization and implementing state-of-the art rendering techniques. The engine architecture supports a very educational and optimized design.

View the Trello Board and the Architecture notes

Features

  • Support for Windows, Linux, macOS, PSVita and PS3 systems. (If you're a licensed PS developer check DevNet in future for potential releases that support next gen consoles)
  • Support for OpenGL, Vulkan DirectX 11, GXM, GCM & GNM.
  • 3D audio using OpenAL.
  • Complete Deferred pipeline + Bindless resources + nanite-like renderers(Future support for customizable render graph editor for complete control).
  • Level Editor & tools built using Sony WWS ATF.
  • Multi Physics engine support.
  • 3D physics using PhysX, Bullet and Jolt.
  • 2D physic using Box2D.
  • Basic lua scripting support for entities.
  • Extremely detailed profiling using Tracy, RenderDoc and Razor integrated deep into the engine systems.
  • Custom Animation and state machine engine
  • Supports GLSL, HLSL and PSSL shading languages to create custom materials
  • Supports Hull, Domain, Geometry, Compute shaders for all Platforms
  • Asset streaming pipeline and custom asset format
  • Future support for Falcor and Render Graph Editor
  • Data drive pipeline architecture
  • Custom Razix STL and Razix Memory

Tools

Razix also provides a rich set of GUI and Commmand Line Tools along with the Editor for various purposes such as

TODO

- Blender exporter and Importer for model and navmesh formats
- Razix Asset packer
- Blender Integration
- Script debugger

RoadMap

V 1.0.0 - RC

Contributing

More information will be update on creating PRs and other ways to contribute to Razix Engine.

Style Guide

Check the style guide for Razix Style enforcements

Architecture

:warning: Still a work in progress

For individual module architecture and documentation check the Docs folder or check the individual folders for a detailed description (ex. Core Systems)

For individual module architecture and documentation check the Docs folder or check the individual folders for a detailed description (ex. Core Systems)

Changelog and Release Notes

Click to view changelog

Click to view ReleaseNotes

License

Razix Engine is distributed under Apache 2.0 license. LICENSE