David M.
David M.
I too ran into this issue and did some digging but to no avail. Afaict the `Sized` restriction for `implement_uniform_block!` was added in b10eb9eaf0423b4b65c373306bdcfa096054875d when they switched to using the...
Hi, I work a full time job and my mods are one of many side projects that I work on in my limited free time. Maintaining them generally ranks low...
Yeah this was a weird issue, but it'll be fixed in the next InvMove release I still don't really understand why MouseWheelie (Amecs library specifically) was needed for the issue...
66e9e42 fixes the toggling every tick. The speed problem is fixed in Crawl's 1.19 version, and is otherwise caused by them using a mixin into `KeyboardInput::tick` which this mod completely...
Huh I currently have a world with InvMove and ItemSwapper and I haven't noticed any issues. I'll try it out later on Quilt and with Bedrockify and see if I...
Thanks for the updated info! And sorry for the delay on this, I've been really busy with classwork for the past couple months and will continue to be for a...
Yeah this is a bug with vanilla that I've been meaning to make a fix for but I haven't gotten around to it. It's because the server (or internal server)...
Looks like this is fixed since 1.20.5: https://bugs.mojang.com/browse/MC-229680 On some older versions looks like [Carpet-Fixes](https://modrinth.com/mod/carpet-fixes) has a setting to fix it ([viewerCountNegativesFix](https://github.com/fxmorin/carpet-fixes/wiki/Available-Settings#viewercountnegativesfix)) For now I feel like backporting the fix...
Sorry I haven't really looked into this much, it's been kinda low priority since it being closed source makes it way harder to fix. I'll probably get around to it...
I know decompilers exist but decompiling closed source mods and referencing their code is kinda looked down upon and also legally questionable, so it's kinda out of the question for...