David M.

Results 32 comments of David M.

I would really love to see this feature added finally, it's one of my biggest annoyances with this program. Not sure if anyone's working on this yet but the constant...

I'm working on an example like #133 for ggez as well

(Building) [dev] After commit 12de9e061bb07c240dc1169a9fd1509b45096623, DLLs have been moved from `/FallingSandSurvival/` to `/FallingSandSurvival/lib/bin/x86/` and `/FallingSandSurvival/lib/bin/x64/` There is no automatic way to move your existing DLLs, but you can just delete...

(Building) [dev] After commit b7b8aad473e984045e7000db643f0c8707e0e90e, the setup script needs to be rerun to install a newer version of SDL_gpu into Conan

(Building) [dev] After commit 9016d4ca59ddb99cb78972ca8d83e5a2035fc35c , the setup script should be rerun to switch to the new Bincrafters Conan repo, which has a fixed sdl2_ttf version (see #12). That commit...

Yeah I've been meaning to do this but I keep forgetting. I'll probably start working on getting Linux building over the weekend. All the libraries should be platform independent like...

Commit 7476e11 fixes the white screen problem on WINE for me (though there still seems to be problems with world loading). I'm still working on an actual linux cmake though

Yeah sorry I haven't pushed anything for linux yet, I did work on it a couple weeks ago and got it building but there were still some compatibility problems and...

I've been working on linux the last couple days and I've got it autobuilding on GH actions and runnable on my machine. If you can, try and see if this...

Hey guys, Basically, the deal is that I think it's not "ready" to be open source *yet*. The main thing preventing it from being ready is that it is completely...