PickleJesus123

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I was having the same issue (Unity 2019.4.37f1 & Admob 6.1.2). Here's a temporary fix : https://stackoverflow.com/questions/71006901/android-resource-linking-failed-see-the-console-for-details

Hello, I assume your are using the billing-v5 branch. I found out what was causing this bug: https://github.com/godotengine/godot-google-play-billing/issues/57 And I submitted a PR to fix it: https://github.com/godotengine/godot-google-play-billing/pull/58

I have been using release [2.0.0-rc.1](https://github.com/godotengine/godot-google-play-billing/releases) in my Godot 4 project and it seems to be working. You need to rename a few variables/methods, but it's mostly the same. All...

I solved it. In GooglePlayBillingUtils.java, `convertProductDetailsToDictionary()` was using `ArrayList`, which was turning to `null` when passed to Godot. I upgraded the code so that is converts it to `Object[]` before...

I created a PR for this fix: https://github.com/godotengine/godot-google-play-billing/pull/58 I'll leave this open in the mean time, so that anyone else dealing with this issue will know what to do, until...

> Transferred to https://github.com/godotengine/godot-google-play-billing as it's not an issue with Godot itself. > > AFAIK the current `master` branch is compatible with Google Play Billing 5, there was just a...