Phylliida Dev

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Yes, the generated material. This "cutout" effect is happening in the unity editor for me (editor camera and game camera), using legacy pipeline DX11, tweaking distance function of hexagon example...

Ah, nice I had missed that, thank you :) Your screenshot is showing the issue I was having, I will switch to using using the quad

Thanks a ton mjk-gh, as you can see above I just made a pull request that addresses this issue, it is now merged

You gotta call WebRtc.ProcessMessages(someDelay) (where some delay might be like 10) and then it should generate them

Did you make sure to add the current scene to the list before pressing build?

Often why this happens is that you aren't cleaning up things properly (make sure you call dispose on objects you create)

I can confirm that I can reproduce this issue with the standard example, looking into it now

Hey so I'll be looking more into this to see if I can figure out the issue, but in the meantime, my project does two things: 1. Mirror windows using...

Yup I realized that the ExampleUsage doesn't properly dispose of the DesktopCapture object, oops. It's not the issue, when properly disposing of it you still have this issue of the...

I got them from https://github.com/radioman/WebRtc.NET/tree/staging You should be able to just clone that branch and build and it should work. Let me know if you have issues with that, I...