Phoenix132
Phoenix132
o hi, faris90, I'm working on an OgarII game and I might need help with how to make a freeze keybind that makes your cell speed 0 and disables collide....
There is a way to disable ejected mass from colliding, but it also disables your cells from colliding: src/worlds/world.js /** * @param {Cell} a * @param {Cell} b */ resolveRigidCheck(a,...
Hoped this helped, probably not...
https://github.com/Luka967/OgarII/blob/master/src/cells/PlayerCell.js