Phlegmati

Results 3 comments of Phlegmati

**SOLUTION** _If anyone is still interested, this is how I did it for my webGL Application:_ - parsing the stream for gltf root - disabled multithreading - loading scene synced...

*Bump* As I am running into the same problem. Is there any assembly definition reference or player configuration I am missing? (I am using .NET Framework, btw.)

Hey @hybridherbst thank you for the fast reply! Yeah sorry for the misleading, but it is not about vertex colors. The fbx just tends to create vertex colors, if no...