PhilouDS
PhilouDS
Thanks @untoldwind ! It seems that @lefouvert and myself are giving you lot of work 😄
> Maybe the mistake is here : wet_mass = dry_mass + fuel_mass = tank total_mass Yes, this is what I meant, sorry: dry mass + fuel mass. My point is...
On the left, the first version of my UI updated with the new method added in KS2: `atmosphere_temperature`, `calc_max_thrust_output_atm` etc. On the right, the new version using Lefouvert scripts. ...
The problem was from my transfer script sorry.
> On that note: Creating bindings for the `CommNet` is on the todo list. Still trying to figure out how it is working internally though okay... it seems that my...
Back again here. Even without `wait_until(fn() -> vessel.staging.ready)`, I have problem sometimes to stage without communication. This is my script. ``` pub fn check_staging (vessel: Vessel) -> Unit = {...
@untoldwind `!vessel.is_controllable` didn't work. The `stage` string didn't blink anymore. That means that the script was stuck in the `wait_until` loop. Using `vessel.connection_status == ConnectionNodeStatus.Disconnected` was better. The blink `stage`...
@untoldwind the two results I had with `control_status` were `Disconnected` or `Connected` and they seem to be reliable during my test. @lefouvert If I wanted to do like IRL, i'll...
With full control:  Communication lost:  No more power:  So `control_status` seems to work well. And I don't understand but throttle works well too. It changes from 0...
What is the best to use in a `while` loop? `set_throttle` or `manage_throttle`. Are there big differences?