PhilouDS

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Thanks @untoldwind ! It seems that @lefouvert and myself are giving you lot of work 😄

> Maybe the mistake is here : wet_mass = dry_mass + fuel_mass = tank total_mass Yes, this is what I meant, sorry: dry mass + fuel mass. My point is...

On the left, the first version of my UI updated with the new method added in KS2: `atmosphere_temperature`, `calc_max_thrust_output_atm` etc. On the right, the new version using Lefouvert scripts. ![image](https://github.com/untoldwind/KontrolSystem2/assets/77538240/25035ff0-f1ae-4b93-b226-d09fe25c9775)...

The problem was from my transfer script sorry.

> On that note: Creating bindings for the `CommNet` is on the todo list. Still trying to figure out how it is working internally though okay... it seems that my...

Back again here. Even without `wait_until(fn() -> vessel.staging.ready)`, I have problem sometimes to stage without communication. This is my script. ``` pub fn check_staging (vessel: Vessel) -> Unit = {...

@untoldwind `!vessel.is_controllable` didn't work. The `stage` string didn't blink anymore. That means that the script was stuck in the `wait_until` loop. Using `vessel.connection_status == ConnectionNodeStatus.Disconnected` was better. The blink `stage`...

@untoldwind the two results I had with `control_status` were `Disconnected` or `Connected` and they seem to be reliable during my test. @lefouvert If I wanted to do like IRL, i'll...

With full control: ![image](https://github.com/untoldwind/KontrolSystem2/assets/77538240/668a0bbf-4a95-4f45-ac5d-50d23a4c4224) Communication lost: ![image](https://github.com/untoldwind/KontrolSystem2/assets/77538240/0cf8fd70-100a-4ed3-9832-c6715c9f204b) No more power: ![image](https://github.com/untoldwind/KontrolSystem2/assets/77538240/f24405a0-e6fb-4449-9f14-9c2f167231bf) So `control_status` seems to work well. And I don't understand but throttle works well too. It changes from 0...

What is the best to use in a `while` loop? `set_throttle` or `manage_throttle`. Are there big differences?