PhilouDS

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> Maybe there is some other logic I am not aware of, but as far as I understand the logic in the `ScienceStorageComponent` the `ActiveTransmitter` is determined by going to...

Okay. I wanted that just to calculate the true TWR at launchpad In my last craft, I get ~1.6 and when I loaded it in the launchpad, in fact, it...

Amazing. I'm looking at this right now!

New question: This works well with `ObjectAssemblyEngine` but I'm actually working with `ObjectAssemblyStageDeltaV` because I need to know at which stage the engine will be active. And the return type...

@lefouvert Thanks! All of this is great but, as you said, it's useful during flight and I'm looking for a solution in the VAB. With my previous method, I found...

> Unluckily the `vessel.staging` requires the underlying SimulationObject which is (as far as I could discern) not available in VAB. But it should be possible to add a part list...

> @PhilouDS I know for sure you didn't even read what I suggest you :) Even if you are in VAB context, equation stay the same. @lefouvert Oh no, I...

> * Thrust : required value. Atmo dependant, that's why `body.atmosphere_pressure_kpa(altitude : float)` is really cool > * Isp : Thrust / Fuel Consumptionweight > * BurnTime : (Initial mass...

An other strange thing with KSP I noticed in my very first tests for TWR: ![image](https://github.com/untoldwind/KontrolSystem2/assets/77538240/eec2df0c-16c1-424b-bebd-e7a122a8be02) KSP2 seems to use the initial mass to compute the TWR and not the...

> Hû yes, this nice window, I remember it, but I was thinking, at first, it was mostly if not totaly game computed datas. So If if you have the...