Phil
Phil
I really like this lib, but I found it a pain to always have to convert a bunch of `str`s to numerical data types when I felt like this lib...
This issue relates to [#722: Rust or Cython to speed up core components](https://github.com/niklasf/python-chess/issues/722). I have been doing my own testing of compiling the `python-chess` lib with **Cython** as documented here:...
Hi @niklasf, Love your lib! I'm throwing my silly project idea into the ring for a mention in the next update to this part of your README: https://github.com/niklasf/python-chess?tab=readme-ov-file#selected-projects My silly...
Hi, Does this lib have a class like [chess.pgn.GameBuilder](https://github.com/niklasf/python-chess/blob/f93a7ffb562bf5b9fe7156f5a4f15a7aa8fcb4bd/chess/pgn.py#L1191v) that raises errors instead of suppressing them? I don't mind making my own child class of `GameBuilder` that overrides the `handle_error`...