Phil25
Phil25
I've made a comprehensive guide detailing as much as I could with information from this issue and some others to run RE2 through Proton. I'm not sure if it will...
It's happening consistently for me in the [TF2 RTD plugin](https://github.com/Phil25/RTD/), though its code is old and convoluted and I wasn't able to track it down to anything specific. It only...
Hey, thanks for opening the issue @flleeppyy! I was hoping for StAC to allow ignoring offenses for certain clients through natives. This way Drunk Walk could temporary disable aimsnap detection...
I'll check it out. > Also when you lost a wave, the effect won't disappear until the timer end Isn't this the desired effect?
I'm not sure what events are present in MvM, I haven't done any RTD testing in that gamemode for over 2 years. The only events that are supposed to disable...
I’m not sure yet, it’s still up for decision. I will probably add a new reason for removing the perk when round ends. I’m sure MvM shares that event with...
Why did you close this?
That's interesting, it appears world can be used as a weapon sometimes :P Do you have any context on why this might be? Maybe a specific map on which this...
The `Rollers` ArrayList uses the SourceMod's `MaxClients` variable which should correspond to the server's max players count. I'm gonna postpone digging deeper until SourceMod 1.12 becomes stable, can't find anything...
Ah my bad, 1.12 did introduce the required changes. Looks like recompiling in the newer SourceMod should fix the reported issue. I'll try to build it now but won't do...