RTD
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MvM Can't rtd in setup even with sm_rtd2_insetup 1
I can't RTD when I'm in setup even if "sm_rtd2_insetup" is set to "1"
Also when you lost a wave, the effect won't disappear until the timer end
I'll check it out.
Also when you lost a wave, the effect won't disappear until the timer end
Isn't this the desired effect?
I'll check it out.
Also when you lost a wave, the effect won't disappear until the timer end
Isn't this the desired effect?
When I lost a wave, the effect shouldn't disappear ? I had "Mercs Die Twice"
I'm not sure what events are present in MvM, I haven't done any RTD testing in that gamemode for over 2 years. The only events that are supposed to disable perks are the timer, death, class changes or disconnection.
Having said that, RTD could use better MvM integration, but this will be a priority only after Halloween.
Ok thanks for this reply, but it means after a round win/lost (without an mvm map) the effect stay ?
Sorry for late reply I'm doing the Admin Custom Menu for your plugin that I'll post on alliedmodders thread
I’m not sure yet, it’s still up for decision. I will probably add a new reason for removing the perk when round ends. I’m sure MvM shares that event with the core game.
This issue is for MvM setup usage though, I don’t want to discuss this here.
I’m not sure yet, it’s still up for decision. I will probably add a new reason for removing the perk when round ends. I’m sure MvM shares that event with the core game.
This issue is for MvM setup usage though, I don’t want to discuss this here.
I'll not discuss here, but just one thing : "Advanced Infinite Ammo" use the cvar "sm_aia_waitingforplayers 1" that works in MvM.
I don't know if it can help : TF2 OnWaitingForPlayerStart API reference
Why did you close this?
Sorry, I didn't know what I was doing, I was tired.