Pherakki
Pherakki
I don't have any plans to update the plugin for other games at the moment (it's not finished for DSCS yet, after all) but if there are minor changes between...
For Megido, looks like there's only a few differences in the geometry file to look at, so I'll take a look at this. I got a test case importing correctly...
Fixed the bug that was in the priority queue before this, now working on implementing this feature. Thanks for being patient. :)
The latest commit should implement a loader for Megido72 models. The textures are PVR though, and Blender can't load those by default... and I haven't had any luck finding a...
I can now load up all models; there was an additional way of storing vertex normals I hadn't seen in any of the models yet that was missing. Not pushed...
Well, I semi-figured out the UVs. I got something that works, but I think it's a hack which might destroy some important data... or the data isn't important at all....
Ok, and I've got that done much quicker than I expected too. The animation files now load for all characters and monsters. There's still some issues - some models have...
Most of the animation issues have now been fixed. There's still a few issues; weapons tend to be displaced from the characters (and monster 61 has a related issue with...
Did you find the time to test out the new features?
Thanks for making the bug report. The reason for this is that Blender 3.X uses Python 3.10, which introduced this breaking change. If you want to use 3.X, I recommend...