Paolo de Heer

Results 10 comments of Paolo de Heer

Nope, still happens for me on Poetry 1.5.1: ```cmd C:\code\[..]>poetry update Creating virtualenv [env_name] in C:\code\[..]\.venv Updating dependencies Resolving dependencies... (8.7s) Package operations: 9 installs, 0 updates, 0 removals •...

> i would guess it shouldn't require too much effort to make the library compatible with unity, Could you tell me what should be done to make it compatible? Also...

Thanks for the reply @tamirh I'm tried it on Unity 2019.2.0f1 in an existing project. I get the compile errors in the editor. These are my Player settings: ![image](https://user-images.githubusercontent.com/5164642/74660923-51a68300-5197-11ea-8c75-f476a99b6ba1.png) Scripting...

@tamirh when testing in a fresh Unity project, _importing_ using NuGetForUnity seems to work. However, after I add the basic consumer (from the main readme of this repo), it says...

Just to update: managed to fix this a while ago by both changing which lib files I had (where), and by changing the consumer code. Thanks for the replies, closing...

@ChulgooKim StreamMessage is just a struct I used to process / structure the sent data and was not relevant to the issue (which I fixed, see my latest comment.

I did add that, at the start of the LearningModel call: ```csharp public LearningModel(int? m_size = null, bool normalize = false, bool use_recurrent = false, BrainParameters brain = null, int...

Would love to, but I'm kinda lost on where to get starten / what needs to be modified. Could you provide some pointers?