Chris Yeninas

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I ran into this again. The problem: One belt that was not connected to copper ingots had copper ingots on it. I believe another belt, it might have been the...

it's not ideal but one possible solution would be to notify the clients when the host starts saving and pause the clients until the host finishes saving

I'm not sure if this is actually going to be viable because of the imports of overloaded functions but here is a ValveSocket.cs with the DllImports mostly converted to DynDllImports...

That 1.3.0 compatibility issue seems to be only on Linux, which I'm not really worried about as DSP doesn't have a native Linux version anyway

Ah, I see. Well, the good news is that according to that it sounds like we can use 1.30 with the wrapper in our case as least lol

Has this been compiled with ICE support as well?

~~Not only does it work, it's really fucking fast!~~ > ~~[Debug :NebulaMultiplayerMod] Joined in 00:00:05.6972498~~ ~~Faster than telepathy! Woah~~

False alarm! I had loaded the wrong save because I was messing with a different one earlier, it's not actually faster >_