Luke Clemens
Luke Clemens
Every time I compile within visual studio, the console window prints out the following: **------ Build started: Project: Assembly-CSharp-Editor, Configuration: Debug Any CPU ------ C:\Code\MyProject\Assets\Editor\ResourceChecker.cs(970,10): info UNT0014: T is not...
In **ConvertToGPUCharacter.cs**, there is a function: **AddCharacterComponents()**, which contains these lines: ** `//@TODO: Need to expose a public API var method = typeof(RenderMesh).Assembly.GetType("Unity.Rendering.MeshRendererConversion", true).GetMethod("Convert", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public); /method.Invoke(null,...
"The conversion pipeline currently creates an entity with transform hierarchy components for each bone in the hierarchy below the character. In this case none of it is used and it...
### Checklist - [X] I am able to reproduce the bug with the latest version given here: [CLICK THIS LINK](https://github.com/TeamNewPipe/NewPipe/releases/latest). - [X] I made sure that there are *no existing...