Phil Badura
Phil Badura
Thanks for your quick response. - Yes, glfwGetGamepadState fixes the latter problems. - I took a closer look at the implementation in GLFW 3.3. There is a huge list of...
Further investigations of `glfwGetGamepadState` and [https://github.com/glfw/glfw/blob/master/src/mappings.h](https://github.com/glfw/glfw/blob/master/src/mappings.h) (using the internal `parseMapping` function of GLFW) show that in most of the mappings the buttons A, B, X, Y, LB, RB are mapped...
> Further investigations of `glfwGetGamepadState` and https://github.com/glfw/glfw/blob/master/src/mappings.h (using the internal `parseMapping` function of GLFW) show that in most of the mappings the buttons A, B, X, Y, LB, RB are...
I have just looked at the two internal functions `_glfwPlatformPollJoystick` and `_glfwInputJoystickHat` of GLFW 3.3 and noticed that the hats are mapped in blocks of four at the end of...