Persistant
Results
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comments of
Persistant
We were able to fix the problem, wich is pretty simple to adress Just adding null checks ans size check before accessing the entry 0 in the array in OnResults...
I think we encountered the same issue.The call are made by name on gameobject on the Java side, so the name in Unity3D need to match the one defined in...
Nope the modifications needs to be made in the java project of the plugin.