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AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

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Where import ???

First of all I really appreciate your time and effort to maintain this awesome tool. ヾ(=`ω´=)ノ” I hope there will be command line usage supported in Unity Studio, just like...

enhancement

![image](https://user-images.githubusercontent.com/104269403/164914180-bab2d4b7-8204-466e-a300-663035314cf9.png) NOT SHOW ALL use AssetStudioGUI.net6.v0.16.40

question

Hi guys. I got these .aba files from Pokemon Home but I don't know how to open them. Is it possible to add support for them? [Files.zip](https://github.com/SeriousCache/UABE/files/8644170/Files.zip)

The FMOD audio preview seems to not properly use the system default audio device. At least in my case. Unless I am just not seeing it, there is no way...

I am trying to extract a skeleton animator and when I ended up extracting the skeleton the bones ended up becoming this abomination of empties. https://imgur.com/WuGDVRD

Hi there! I was wondering if/where I could find AssetStudio's implementation for Serialising/Deserialising Unity Shaders, as I heard this might something you already do? I'm unofficially part of a team...

I am trying to build a dialouge tree to make the transcription of a game easier and I notices that You can't really see the Path ID of a file...

load [file](https://github.com/Perfare/AssetStudio/files/8478055/111.b.zip) UnityFS 5.x.x 2017.4.41c1 but it throws this error when trying to decompress