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AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

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There are errors occurring when opening a portion of assetbundles from Furby Boom on iOS. There's a ton of them so I'm not really able to sort everything. Would these...

Hi guys. I have a question. Is it possible to find which material of a model uses which texture from Unity games in Asset Studio?

How do i find / export audio files? All I can find in the game files are just monobehaviour types for the audio. I want to get them into .mp3...

文件: ![QQ截图20220711130708](https://user-images.githubusercontent.com/103839808/178196435-23bf4e29-3e28-4331-8a26-a1e08ac83640.png) 部分情况: ![QQ截图20220711130643](https://user-images.githubusercontent.com/103839808/178196471-7d140f1c-ab73-4649-9709-e4bf84eb3bc6.png) ![QQ截图20220711130650](https://user-images.githubusercontent.com/103839808/178196487-5e979d5c-df1a-4671-b7db-2cf3e01fef70.png) 游戏名:Orzmic 版本:2.6.24 unity版本:2019.4.4f1 文件下载链接:https://pan.baidu.com/s/1Bm_bYLInXYgJcafbjvPSow?pwd=qjlv 提取码:qjlv 希望大佬解决啊!!!谢谢!!!

Whenever I try to open AssetStudio it says I must download .NET, and when I click yes, it brings me to a site, saying "This release has reached end of...

Assetstudio thanks to an update from around last year does now export multiple uvs, it exports correct normals but it doesn't export tangents, which some games (such as idolmaster cinderella...

- After loading the game files into AssetStudio, - filter only MonoBehaviour and then export them - files with the same name are following this naming rule: File #3132.json, File...

救命,为什么没办法读取啊 ![QQ图片20220713151822](https://user-images.githubusercontent.com/109205010/179123017-8244ce7e-31c9-4e4f-8dbf-b7938a0cadf8.png)

Trying to open an assets file I receive the following error. ![image](https://user-images.githubusercontent.com/24657119/179007205-029a09ce-ba35-4994-81cb-947a92fa8d41.png) This doesn't occur for all assets files.

Currently, converting export of a large number of assets is CPU-bound because it only uses a single core. It "technically" already uses threading due to 'backgrounding' it with `ThreadPool`, but...