AssetStudio
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AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
That file comes from the game pokemon unite. It's weird when isn't reading any file! https://drive.google.com/file/d/1HBhL4_hnxMExh0GPW6Fz7YdvWX16RoL8/view?usp=sharing Unity Version is 2019.4.15f1 
How do you do that? I can see PathID in GUI list, but when I export them I get thousands of files named `SomeAssetType #SomeRandomNumber.json`, and there doesn't seem to...
I like to datamine my own Unity asset bundle at times in order to find unused assets, during a routine datamining session, I encountered this error while trying to load...
Trying to use Asset Studio on an unreleased Unity Game to make artwork for a thumbnail; however after successfully loading some assets, I get the error listed below with the...
In some cases, when I export objects and output FBX with **v16.x** series, the FBX is corrupted. In this case, AssetStudio completes the FBX output, but loading from other tools...
--- !u!114 &114673664933398887 It is necessary to increase the number of digits for a more accurate search in the manual script mode (4 digits are not enough to search (1146)...
提取的游戏是崩坏3 6.0版本 使用的工具是基于Asset Studio定制之后的HoYoStudio 由于资源文件太大,电脑运行内存有限(32G),因此我将其按文件名顺序,均分成了两部分进行提取。 导出过程中有如下错误提示:  且在导出完成后,显示有一些资源已存在,或因不可导出而被跳过 最终导入到unity中会出现全部或部分材质丢失的情况。   请问下这种情况是因为unity文件格式造成的不可解决或暂未解决的问题,还是因为文件被拆分开了,没有和对应所需要的文件一起读取呢 如果是后者,只需要更换更大的内存(64G或以上)一次性导入就可以解决了吗
Trying to load a singular file from a group is apparently enough to cause the entire program to crash. At first, I had this error when trying to load the...
I tried to use export assat list to XML and he gave me this message 16500 assets/resources/card/images/illust/common/16/16500.bmp Texture2D 2 G:\SteamLibrary\steamapps\common\Yu-Gi-Oh! Master Duel\LocalData\6dcee47\0000\8b\CAB-2ca6515da47319947bb5b4fb6007c5e5 262348 But he should be called “8ba646da‘’ in...
When extracting a large number of assets its not uncommon to encounter some errors, but this popup keeps appearing every few seconds, stealing focus from whatever I'm doing, basically rendering...