AssetStudio icon indicating copy to clipboard operation
AssetStudio copied to clipboard

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

Results 166 AssetStudio issues
Sort by recently updated
recently updated
newest added

Fixed an issue that deserialized guids in SpriteAtlas and Sprite don't match the value in Unity

Hi, RiffyDiffy, here! So, I'm ripping some stuff from the Cuphead DLC, and trust me, I got this problem before ([When trying to rip some cutscene sprites from Cookie Run:...

![image](https://user-images.githubusercontent.com/6956950/182134839-677aea27-9877-4239-a1d3-3f5bd80019cf.png) 这个mesh包含在一个asset文件里,没有包含在prefab里,所以无法使用导出GameObject的方式导出FBX,只能将mesh导出成obj,但是导出obj,mesh中的skin信息就会丢失。。请问该怎么办?

It is possible to use AssetStudioGUI in MacOs with CrossOver (BigSur, Intel)?

Was just wondering if there is a chance SVG support could be added. It doesn't need to convert to PNG or anything like that. Would be pretty sweet. Presently it...

Is there a way to do the opposite of using "Go to scene hierarchy"? i.e. Show/highlight all assets that would "go to" whatever you have selected in the scene hierarchy?

Hi, I am trying to get assets from an asset bundle which you download from the Google Drive link below. I attached it in a zip file as well. https://drive.google.com/file/d/1vqBfcN-EqTl50KpnCoA4eFwanT7sb_jv/view?usp=sharing...

Is it possible to add a feature where you can export a model as FBX but split the UV Layers as separate objects?

This is a 3d model from Marvel Contest of Champions_v33.1.1 The fbx export the animations names and blendshapes, but when i run fbx in 3d software no animations plays (only...