Peptide90

Results 33 comments of Peptide90

> Tests still failing Fixed, just bumped up the ERT backpack size.

Fixed conflicts, give me strength. Up to ya'll maintainers now. Still has the issue with suit storage being hardcoded so you can't blacklist big guns from being put inside a...

> > > It would be nice if the user could specify what assembly folder to use instead of "Common" - they may prefer a different directory structure (e.g., 1.1/Assemblies,...

This is partly a mapping issue but one quick fix would be adding the boxes of lights to the below maint spawner, found in entities/markers/random/maintenance.yml MaintenanceToolSpawner Otherwise people have to...

For all power stuff you can also increase ramping response. gas recycler - higher efficiency / higher rate of change. Diagnoser could be changed in general to either have a...

> So, what do you think is a reasonable time frame to achieve T4 components? iirc each of them had to be unlocked separately through bluespace technology, and they all...

Additional Changes: - Barricaded off two sections of maint near museum. - Decalled all disposals and vendors around the station, more dirt and grime too. - Maint below HoP changed...

Grateful for this, will be good for airlocks and stuff but what happened to lightBehavior? Do we not use those anymore? Just seems odd to add another component specific to...

Guess it was discussed on discord about why this wasn't a lightbehaviour?

+1 for task dependencies. It's the number one thing I'm looking for right now. Not sure if nextclouds kanban allows it and I don't want to pay for ClickUp for...