C. S.
C. S.
### Describe the bug When using harvest for f0 extraction on a directory, it slows down after having converted a large number of files: inference time goes from 0.2s to...
### Is your feature request related to a problem? Please describe. I need to batch infer a large number audio files with multiple speakers. This is isn't usually a problem...
o pana e ni lon toki ante.
[Link to slang](https://github.com/shader-slang/slang) Putting an issue just in case. Slang is a shader language developed by nvidia which is backwards compatible with hlsl--it can generate hlsl code. The advantage of...
Future features may only use `DrawDeferred` or `DrawPreProcess` (in `terrain-blending-pr` branch)
Reduce cpu-gpu communication. _I am not 100% sure. Maybe there will be hacks that require delayed update._
Modded RunGrass.hlsl and DistantTree.hlsl has long been put in Grass Lighting and Tree LOD Lighting respectively, which is against current practice i.e. edit in package/. The shaders in package/ should...
Akin to static switching in UE4, and preprocessor definitions from ReShade, allowing features to def or undef macros for specific shaders and recompile on the fly. Better performance, as opposed...