PendingReality

Results 3 comments of PendingReality

animcopyを使用してリターゲットされたVRMにもボーンのスケール変換が機能の追加は可能でしょうか

Thank you, noticed the ORM RGB channels were plugged incorrectly. If I remember correctly, the R channel was being used so fixed locally by setting roughness to be Green channel...

The above was incorrect sorry, but still seeing issues with the ORM channels being incorrect for gltf 2.0. Feels like the texture import itself is giving incorrect values to the...