SirrrrrrrrrrrrrP

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PS: I tried implementing the AI's suggestion by adding a check for the length before calling `_nativeMemoryManager.Allocate(leafTransforms.Count);` At least now I can use the debugger again. However, I’m still unclear...

> What change did you make specifically? ![Image](https://github.com/user-attachments/assets/8400d536-b7c6-4299-9b40-466704d854a2) > And, do you have a consistent way to recreate this issue? I can't reproduce it in a brand new project :(...

Also, this issue existed in previous versions, but since it didn't affect Play Mode, it was never addressed.