SirrrrrrrrrrrrrP
SirrrrrrrrrrrrrP
PS: I tried implementing the AI's suggestion by adding a check for the length before calling `_nativeMemoryManager.Allocate(leafTransforms.Count);` At least now I can use the debugger again. However, I’m still unclear...
> What change did you make specifically?  > And, do you have a consistent way to recreate this issue? I can't reproduce it in a brand new project :(...
Also, this issue existed in previous versions, but since it didn't affect Play Mode, it was never addressed.