Peizhuo Li
Peizhuo Li
Hi, you may find the description for the pose files [here](https://github.com/PeizhuoLi/neural-blend-shapes/issues/10#issuecomment-866105039). As for the Mixamo converting, you may download the Mixamo fbx and export the motion as BVH using Blender....
Hi, from your description I think you are doing the right thing. It will be helpful if you can show me a short video of your result. I would suggest...
It seems that converting from Euler angles to [rotation vector](https://en.wikipedia.org/wiki/Axis–angle_representation#Rotation_vector) is not working properly.
Hi, the automatic normalization does not always work. In such a case you may need to manually scale and translate to spatially align the model to the reference SMPL standard...
Hi, this model contains many non-manifold edges while our MeshCNN model relies on "good" local connectivity. This can be one of the causes of this failure.
Hi, thanks for your question. Since our model is trained with SMPL model, it is expected to work with humanoid-like model. So yes, the input model should be similar to...
Hi, there is no need to change the blender script. The global position is recorded in the exported bvh file, which is written by [this](https://github.com/PeizhuoLi/neural-blend-shapes/blob/6d108309bf6892240e5c15b527bc4f5178afed9a/demo.py#L118) call. It is eventually written...
Hi, we use `--repr=quat` for training with quaternion representation.
Thanks for your question. Unfortunately, the shared file cannot be accessed. In general, if the generated animation is not of ideal quality, running the generation again should solve the problem.
Hi, thanks for your question. The skeleton_aware option is part of the legacy code that is not maintained any more. Such an error is very difficult to fix and we...