Pavel Dobryakov

Results 17 comments of Pavel Dobryakov

[this line](https://github.com/PavelDoGreat/WebGL-Fluid-Simulation/blob/2ca3e06132f0e35cbcb016db947519be9131b4ae/script.js#L1493), move it to the bottom of a function and change it to `pointer.moved = Math.abs(pointer.deltaX) > 0 || Math.abs(pointer.deltaY) > 0;`

There is also can be a problem when deltaX and deltaY can be very high on first frame mouse move which can destroy simulation.

I think all browsers lock framerate to 60. Are you testing it in chrome?

Also simulation splat's force differs on different screen resolutions

ok I have to add code that would limit framerate to 60 regardless of screen refresh rate

use OBS on windows, you can hide cursor there

@spencerkohan Hey. I know little about compute shaders at the moment. I may assume that compute shaders doesn't do texture boundary checks as fragment shaders do. In my simulation when...

@Eccenux can you check it now if it is fixed?

@Eccenux I would debug it later on firefox browser. Right now I don't have ideas why it happens