Paulius Dervinis
Paulius Dervinis
I am still reproducing the issue: https://github.com/Unity-Technologies/InputSystem/assets/54306142/dae00955-4597-4b7f-a7ae-6cc1b8b795b3 Is it because the circle is technically the east button so It's kind of giving me the right option? But why have them...
> > I am still reproducing the issue: > > Unity_2024-02-29_11-56-25.mp4 > > Is it because the circle is technically the east button so It's kind of giving me the...
https://github.com/Unity-Technologies/InputSystem/assets/54306142/6953ce5a-e7d8-4695-b417-014c8351781a Cutting and pasting into an empty asset somehow "resurrects" all of the previously deleted actions. (I do deselect ProjectWideActions to confirm the auto save but that does not seem...
Adding new actions in the input actions window still throws this error (not sure if I was supposed to check yet, checked on #660a74d. Ignore me if I'm checking too...
NullReferenceException thrown when adding actions/maps to ProjectWideActions and immediately closing the window: https://github.com/Unity-Technologies/InputSystem/assets/54306142/01e26515-d1f9-482f-89ed-451799962011
Getting 2 different errors that don't repro on develop when adding new maps to fresh assets. Steps to repro: Create a new input asset -> make sure it is in...
Not reproing the issue anymore so would be willing to approve but I see there's discussion on the implementation so will hold off. Poke me if It's fine to pass...
Still looking at it but my initial thoughts are that deletion, duplication and the context menu should all be available. For composites you can have different bindings for the same...
Caught a crash when adding a gamepad in order to see what information the error will show. Adding the Editor.log and will try to repro it consistently [Editor.log](https://github.com/Unity-Technologies/InputSystem/files/15334814/Editor.log)
> > Caught a crash when adding a gamepad in order to see what information the error will show. Adding the Editor.log and will try to repro it consistently >...