Patrick
Patrick
_setElementCollisionEnabled_ is called when the element is attached/deattached. Is it not enough for you to call **setElementCollisionEnabled(e, true)** directly after attach?
Closed by https://github.com/Patrick2562/mtasa-pAttach/pull/15
It would be nice to make it more universal and be able to switch more things on and off. _(interior/dimension change, ...)_ The function could be `setConfigOption(name, value)` / `getConfigOption(name)`.
> So when it get merged? @Patrick2562 next week, i don't have time to check it in-game and I would like to make some changes before the next release
what is the advantage of this?
are you sure about this? i need to do some comparison tests
two modes must be used simultaneously, not just one or the other the function could be "attachVirtual" and should be synchronized between players
I assume that we will have to use "onClientRender" to render virtual objects (currently we only use "onPedsProcessed")