pastor

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I analyzed the current low brightness pixel colors with RGB565 and the cutoffs on my ZeDMD. Stern SAM has the most brightness possibilities, which is 16 (including one that is...

https://www.youtube.com/shorts/OsuDI9w9BiQ Testing shows that a 1.3x brightness increase in the entire palette works the best. As said in the post above, before the 6% brightness pixel would not show up,...

With the transition to 8bit this one can be closed.

Cool PR sir 👍

I will wait for a comment from @mkalkbrenner. He can probably explain it better than me if he still remembers what he modified.

Funny you mention that 16.7ms. Here a dump of a real pin: ![image](https://github.com/user-attachments/assets/a5335dee-bf7e-4ebe-9c64-715f2b2dc2c8) dump of a vpin with pinmame: ![image](https://github.com/user-attachments/assets/964419cb-115c-44f3-bfef-9faf6fbeba76) 16.7ms seems about right :) It is a pretty big...

![image](https://github.com/user-attachments/assets/969cfb6e-5c30-4ca4-9b37-f2d0f644da91) The yellow numbers are the time in ms of a frame. This dump was obtained via [AlphaDMD](https://github.com/pinballpower/alpha_dmd) Software used to view the dump is [SortingCDump](https://github.com/SerumColor/SortingCDump) I only have access...

> > On second thought, I am starting to doubt it this "rom delay" that popped back in my head from some time ago was for Stern SAM games instead...

I just did tests with the newer build available in appveyor. Everything is working for me. I am not able to test pinballfx though, since I do not have it....

@mkalkbrenner can be closed