PascalLadalle

Results 22 comments of PascalLadalle

Yes @KinkGD , default font and nothing fancy, rotation only. I just tried the following, it reproduces the issue for me: Create a new game using the default platformer example,...

> The thing is that the position of the object is determined by its origin point on the top left I placed a marker on ScoreX/Y(), see what happens: ![image](https://user-images.githubusercontent.com/25978830/55349548-47659280-54ba-11e9-94c6-3599afbfae07.png)...

Nope, issue is still there, I'm afraid. ![image](https://user-images.githubusercontent.com/25978830/120081434-f4012600-c0bd-11eb-90b7-a2c3a7d55a98.png)![image](https://user-images.githubusercontent.com/25978830/120081440-ff545180-c0bd-11eb-89cc-146dd28f5659.png)

Default platformer with rotated score text: [My project28.zip](https://github.com/4ian/GDevelop/files/6565320/My.project28.zip)

It would seem that the issue occurs when the camera is zoomed. Normal: ![image](https://user-images.githubusercontent.com/25978830/167897062-6c5136ce-f438-4a1f-9261-db16f62a9353.png) x2: ![image](https://user-images.githubusercontent.com/25978830/167897099-712450ea-8bb9-4a21-8757-af2273351129.png) x4: ![image](https://user-images.githubusercontent.com/25978830/167896798-2b3d7e2c-72d5-4b24-9de9-a8f13c310e6d.png) [source](https://forum.gdevelop.io/t/panel-sprites-9-patch-anti-aliasing-issue/39661)

Cell size 20 px: ![image](https://user-images.githubusercontent.com/25978830/172187872-faf4ee21-7405-453c-855a-6ba59ccd5cfc.png) 25 px: ![image](https://user-images.githubusercontent.com/25978830/172188173-810f7d0b-52e6-44ea-afb7-83bf6b0df51c.png) 27 px: ![image](https://user-images.githubusercontent.com/25978830/172188402-ea626680-6920-4d78-8919-5eeba735636b.png) The upper slot is 72 px high (per 100 px wide).

> @PascalLadalle could you try [5.0.131](https://github.com/4ian/GDevelop/releases/tag/v5.0.131) ? > I don't notice any difference with v131.

The second one is the current behavior, the first one is what the forum user was requesting. I guess both ways could be useful, so a property would be great,...

Yes, that's right. Here's the topic: https://forum.gdevelop.io/t/how-do-i-make-player-slip-on-ice-in-topdown-game/39017