PascalLadalle
PascalLadalle
Can you not reproduce this issue?
Yes @KinkGD , default font and nothing fancy, rotation only. I just tried the following, it reproduces the issue for me: Create a new game using the default platformer example,...
> The thing is that the position of the object is determined by its origin point on the top left I placed a marker on ScoreX/Y(), see what happens: ...
Nope, issue is still there, I'm afraid. 
Default platformer with rotated score text: [My project28.zip](https://github.com/4ian/GDevelop/files/6565320/My.project28.zip)
It would seem that the issue occurs when the camera is zoomed. Normal:  x2:  x4:  [source](https://forum.gdevelop.io/t/panel-sprites-9-patch-anti-aliasing-issue/39661)
Cell size 20 px:  25 px:  27 px:  The upper slot is 72 px high (per 100 px wide).
> @PascalLadalle could you try [5.0.131](https://github.com/4ian/GDevelop/releases/tag/v5.0.131) ? > I don't notice any difference with v131.
The second one is the current behavior, the first one is what the forum user was requesting. I guess both ways could be useful, so a property would be great,...
Yes, that's right. Here's the topic: https://forum.gdevelop.io/t/how-do-i-make-player-slip-on-ice-in-topdown-game/39017