PartyPlanner64

Results 28 comments of PartyPlanner64

The issue is valid, it would be reasonable to have J ROM support. I think it will be unlikely to ever see full board overwriting for these games unless someone...

NTSC-J versions of Mario Party 2 and 3 can now be loaded into the editor for the purposes of file extraction. (They are still not supported for custom boards.)

I would be interested in having this feature, but I do not see it being prioritized in the short term due to complexity. glTF was picked for its support in...

In MP1 and MP3, the path decisions are now made randomly by the AI players. Once this is in effect for MP2, I'll reconsider closing this issue.

This particular behavior should not affect console compatibility. All the ROMs produced by this program should be assumed compatible with console + expansion pak. If they aren't, something's wrong. I...

I think the custom audio is the initial problem. When I remove it, the game no longer has a black screen early on. It looks like it was some MP3...

I would need to see the particular patches to be able to take action on this issue.

Any place that is showing the original board graphics is definitely an oversight. My approach was to try to blank these out, just to try to keep the amount of...

The stock logo that showed up on the board "stats" screen is now made transparent by default (835e8d263a29d1ef41071fbc35be67a74f35afdf) and custom boards can now customize both of these logos (20ce986f9eaf7419773865ba95eb12e8a7dc1388). These...

Was there a particular set of steps leading up to this? I've tried loading Megafruit Island specifically and even overwriting and reloading a ROM with that game in it, but...