Partmedia

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> Firelocks have an explicit delay before they can close automatically after being pried. This was because they would close on people's faces constantly because they were unbelievably clunky for...

> I don't doubt it, firelock behavior is comically unpredictable. I was just a bit confused and thought you meant that the delay was a bug. Yes, I agree that...

> Just did some testing on this PR. If power goes out, all firelocks open, even if they were closed by an air alarm. This has been fixed.

I'll investigate the impact to arrivals/shuttles without mapped air alarms. The right way forward may just be to map air alarms for those maps.

Overcome by events.

There is this technique for setting up radiators close to the station. In light of this, I wonder if this is still necessary? ![image](https://github.com/space-wizards/space-station-14/assets/3229565/2bccf3a8-3cc6-4f63-b36a-ccd3b1ca6c3c)

Could you please expand your PR description with some examples of things that people would want to make with this?

Based on the description you added, this doesn't seem like a viable option for improving airlock controllers. Are you expecting mappers to make a copy of this thing you made...

Based on the feedback above, I don't think this is sufficiently useful to add without implementing the "fish game circuit box". If you can think of other good reasonable uses...

Thanks for taking time to start this doc. I feel that it is not necessary to split it into so many different parts at this time, because it seems like...