Wyatt

Results 7 comments of Wyatt

Hello @mhurtrel, Are you able to provide any sort of timeline for this feature? I saw in #78, you mentioned your target was late 2021. Does this still seem achievable?...

Hello 👋. Is this still being pursued? We're grappling with normalizing the results of our API to all boolean literals instead of 1/0 and would really appreciate this for handling...

> @Parsonswy what's currently stopping you from using `typeCast`? Not having in in `.execute()` results? > > This is still being pursued though at a relatively low priority, happy to...

That makes sense @sidorares. A general `.value()` call seems sensible to me and supports our specific use case. Is this change more attainable/attractive now compared to adding something like the...

> Hi @Parsonswy, it's been a while, but I'd really appreciate it if you could check out PR #2398. I'd like to hear positive or negative feedbacks too 🙋🏻‍♂️ >...

Hello, thank you for the expedient response. We'd considered such an implementation, but I don't think that can work because I'd need to modify the message conditionally per the player's...

Thank you again, but I didn't think messages sent over global chat generated any chat events on the servers they were relayed to. As in, if a message is set...