Parotaku

Results 16 comments of Parotaku

Don't know if it's the same issue but there's an alpha/mask bug in the intro when the characters fade out: the transparency around them gets black. ![fadeout](https://github.com/RPCS3/rpcs3/assets/22565307/1537fe63-bb6d-413d-9f4c-b132b09fc8ea) You can compare...

I don't know which recent commit is responsable, but there's some progress with the broken rendering... Far from perfect but it's... less dark... ![progress](https://user-images.githubusercontent.com/22565307/70268340-8e6dfb00-17a0-11ea-8b8c-fc8793228277.jpg) RPCS3 v0.0.7-9203-c3862b74 Alpha | HEAD |...

Rendering has improved a lot with 10518. The characters are now clearly visible and a lot more of the world is shown... The broken motion blur is fixed too! Some...

It's better but some effects are still missing or incorrectly rendered (shadows, etc)... For instance, on the first intro on real hardware, there are some foggy clouds on the foreground...

Sorry, not much to report... Vulkan, with or without Multithreaded RSX, still has broken (spiky) shadows and missing some effects like the purple fog/smoke on the intro... (there's some tiny...

Sorry, don't know how to capture this... I thought that meant screenshots with Multithreaded RSX enabled...

Thanks for the help, RainbowCookie32. Here it is... [BCES00935_20210809221450_capture.zip](https://github.com/RPCS3/rpcs3/files/6957158/BCES00935_20210809221450_capture.zip)

On a more positive note, the shadowy tadpoles under the water in the swamp level are now displaying correctly... it looks very nice! ![tadpole](https://user-images.githubusercontent.com/22565307/128771817-688e5760-bdea-4854-a455-235b02b7e7a2.jpg)

No change on my side either with the full game... As @Xcedf already said, the purple smoke/mist is still missing, and many projeted shadows are still blocky/spicky (see the capture...

With recent builds, some flickering lighting errors have started appearing in cutscenes & ingame... (the purple band on top of the screen in my capture) EDIT: It's supposed to be...