Paradoks-Studio
Paradoks-Studio
After this announcement: https://discord.com/channels/343440455738064897/534104292747902976/965295838442160149 I decided to switch to Latest mirror and Unity 2020LTS, while i was on Mirror v53 and Unity 2019LTS I made the switch and then realised...
Because of my lag spikes problems i decided to try the latest GitHub mirror version v63.0.3. So i installed this latest version over a copy of my v53 working project,...
This feature request is related to this : https://github.com/MirrorNetworking/Mirror/issues/3601 It looks like mirror client side is trying to receive message before the scene NetworkIdentities are activated back via: `NetworkClient.ApplySpawnPayload()` I...
While we are at it, this feature request is related to this one: https://github.com/MirrorNetworking/Mirror/pull/3605 My server is running in production since a few years now, and i noticed that sometimes...