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The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies

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This PR adds a new class `Tick` that implements `TemporalUnit` to allow easy handling of ticks as a unit of time. Additionally, some unit tests have been provided just for...

status: accepted

A work-in-progress (at the time of creation) implementation of NamespacedKey based plugin chunk tickets. The reasoning behind the creation of this API can be found in https://github.com/PaperMC/Paper/issues/4147 State of draft...

type: feature
status: rebase required

I have added a method in order to allow fall damage, even with allowFlight enabled. This is mostly for my own double jump plugin but can be used anywhere. I...

status: accepted

Took me all day to understand the EnderDragonBattle system but here we are. This patch adds two new events around the EnderDragon battle. The first event (**PreDragonRespawnEvent**) fires when a...

resolution: stale

Fixes #6607. This PR adds new API to all living entities (+ items) that allows you to disable air- and ground friction.

Ports #4245 (fixes #2286) to 1.18 and addresses comments. The diff has been simplified a lot because the vanilla already passes the player into the resolveBook and setBook methods.

status: accepted

Closes #2411 (sorta) Provides an api for setting spawners nerf'd status. If spigot's setting is true, that overrides it.

status: accepted

Raw iron and raw copper blocks can generate naturally but these seem to never have been added to the anti xray defaults

Within chunk packets, there is a new ByteBuf allocated with pre-calculated size based on the chunk section's non-air blocks and their block palettes. The global palette size returns 1 instead...

status: accepted

So I tested this and didnt run into any issues, but since it's dealing with part of the code base I'm not entirely comfortable with yet, the whole changing block...

status: rebase required