Paper
Paper copied to clipboard
The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
Both wither skulls and carved pumpkins fired a BlockDispenseEvent twice if they didn't spawn a mob. This is possibly a behavior change, but as usual, it's actually a bug fix...
```java @EventHandler public void on(BlockDispenseEvent event) { final ItemStack stack = event.getItem(); stack.editMeta(meta -> { meta.lore(List.of(Component.text("Dispensed at: " + System.nanoTime()))); }); event.setItem(stack); } ``` This will produce an SO error...
Another solution would be to reorder the rewrites and make the StacktraceDeobfuscator handle extended traces. This is arguably not that important of a fix as only server classes should be...
### Expected behavior That the chunks don't rollback from the teleported location when a user teleports to a custom world from a normal world. ### Observed/Actual behavior When a user...
### Expected behavior In the shutdown process, online players should get disconnected exactly when "Notch lost connection: Server closed" appears in console log, not at any point in time before...
### Expected behavior Tameable entity have to remain leashed at their positions ### Observed/Actual behavior Tameable entity teleports to player and unleashes ### Steps/models to reproduce https://youtu.be/8fpqHAmN1uU ### Plugin and...
This allows prompts to alternatively return a text component, implementing #6644. I'm not entirely happy with how it is right now, but the alternative I've explored also didn't sit well...
Method Player#sendBlockDamage work wrongly. The javadoc says that if the progress is 0 then it means that the block has no destruction, while if you pass 0 then the player...
### Expected behavior Mob switches are a construct that allows players to conditionally limit the natural spawning of new types of mobs in the world. When activated, the mob switch...
Closes https://github.com/PaperMC/Paper/issues/8471 Adds two new methods increaseLevel and addTrades based on Machine's comment The first one increase the level from a such amount like in vanilla The second unlock new...