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The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies

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### Is your feature request related to a problem? This would be a more pleasent way, to prevent players entering the nether roof on servers, where nether roof where enabled...

type: feature
status: accepted
priority: low

### Expected behavior urls are clickable ### Observed/Actual behavior In latest spigot 1.19.2 urls are clickable when sent with Bukkit#broadcastMessage(String message) In paper this doesn't work anymore. ### Steps/models to...

type: bug
status: needs triage

### What behavior is expected: Setting a players swimming state to false should take them out of their swimming state. Cancelling the EntityToggleSwimEvent should cancel the swimming state change for...

type: bug
help wanted
status: accepted
version: 1.19

Smoll separate addition, not putting this in the monster entity api PR as this adds functionality. In the future, might be better to make a common interface that can be...

Some entity must spawn using some specific method. This allow to change the spawn reason for theses entity as well

The old setPlayerProfile would cause a duplicate player to appear in tab list because the previous game profile was not removed properly. This caused it to not work at all....

### Expected behavior When the user presses Tab after typing an incomplete command, the correct text is filled in or the text has a color applied to it. When the...

type: bug
status: accepted

Closes #7221 Provides an event for player's washing dyed leather armor or shulker boxes or banners in a cauldron.

Resolves https://github.com/PaperMC/Paper/issues/5413 Perhaps some mention of the permission craftbukkit adds `minecraft.command.selector` since that will block the use of some components that make use of selectors if the CommandSender doesn't have...

When using a `TranslatableComponent` in `PlayerDeathEvent#deathMessage` the client should view the rendered translation of the component (assuming the key is registered in the GlobalTranslator). Currently, the component in `PlayerDeathEvent#deathMessage` is...