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SILENT HILL 3 Engine Remake in OpenGL and C++

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And if so, what's the status, and how would one go about getting it to read the SH3 game files?

Going to open this here so everyone can see. So far, the file formats that we have reversed are as follows: `.anm` (partial) [ANiMation] `.tex` [TEXture] `.tbn2` [Exported from KONAMI's...

help wanted
Engine
WIP

Hi everyone, I've been having problems with building the game engine. I tried following the steps on the wiki and the README but couldn't find the proper files like build.bat....

This one's probably just more of a personal preference, but I'd like to garner some opinion of others. I've done a bit of experimenting with `premake5`, which is similar to...

I'm going to open this issue now so everyone that's watching the repo, e.g @piratesephiroth @belek666 can discuss how we might overcome the hard-coded in game logic. Things such as...

help wanted
question
WIP

Considering the issue that has been raised in #136, I propose that we control what version of the libraries we have by either including them as submodules, or the source...

enhancement
help wanted
question
WIP
Build

Hello everyone, I want to develop a tool to reverse *.tex texture about silent hill2 (pc version). I have campared texture.hpp from sh3redux and tex file in hex value, but...

We get some annoying warnings from `-Weffc++` about initializing members via the member initialization list, even though their default constructor is perfectly fine. See [GCC Bug 81431](https://gcc.gnu.org/bugzilla/show_bug.cgi?id=81431) for an upstream...

Consider using [fmt](https://github.com/fmtlib/fmt) for `Log()`.

enhancement
Engine

This is more for my own sanity and the sanity of others. I've hit 3-4 bugs in GCC (though I've only outlined 2) that people may encounter. @z33ky You can...

bug
question
Build