Pierre Palatin
Pierre Palatin
I had a similar issue on Chromebook + crostini - i.e., I get the github auth, validate it and then the redirection to localhost:54321/callback?code=xxx fails. The trick in that case...
Sorry to hear that it breaks - that being said, it is largely outside my control, so I don't have any useful suggestion I'm afraid. If I follow correctly, the...
That is great, thanks for the investigation, good work! I don't have time right now to do a proper fix, so for now I've updated the README to refer to...
Factorio mods are really tied to the sync'ed loop of Factorio - and thus do nothing when in pause as it would risk desync'ing the game. That includes running screenshotting...
Ah, thanks for the clarification - indeed, adding a way to filter out mods on the CLI would be straightforward and potentially useful.
Regarding Leaflet, there is at least some prior art: https://github.com/ghybs/Leaflet.TileLayer.Fallback. It relies on trying a different resolutions when a tile is not available. It does introduce some extra round trips,...
https://github.com/Palats/mapshot/commit/9bd101562fe3b61d1c9a6d9f41ba9804a3c83a99 added a way to decrease the quality of tiles with no user entities.
Thanks for the suggestions! From what I vaguely remember, one of the issue was that things were behaving differently whether Steam was running or not, leading to a very weird...
I've tested a bit further, so a few notes, for the day I am motivated to add proper steam support: - Currently, mapshot does not run the steam binary, it...
That sounds a bit similar to [this thread](https://mods.factorio.com/mod/mapshot/discussion/62b886f93aab3a1cf4544f1e), though for another type of text. Long story short - I don't think that's doable unfortunately. Mapshot uses [the `take_screenshot` API](https://lua-api.factorio.com/latest/LuaGameScript.html#LuaGameScript.take_screenshot) to...