PainedPsyche
PainedPsyche
That's very interesting and I think it will save me a lot of work when trying to implement gloves. Thanks for posting this.
The data clothes system uses is pulled straight from the game iterating over the existing combinations. I think that probably the best possible way would be to have categories like...
You cannot have skinchanger enabled in your server.cfg or it will corrupt the data that cui_character uses, also you should not use skinchanger:loadClothes or skinchanger:change. I only implemented them so...
> If I just take the vest from the clothing menu, it will set all my standard clothes back ... Instead of just putting on the vest, which is correct...
Coords are handled by esx, not this resource. This resource only saves the 'skin' column in users table. I'm not sure, but it looks to me like you still use...
> This makes your arms disappear. What exactly do you mean "this". Changing properties in some specific order? > In esx_skin and skinchanger you can choose your "arms" and this...
> it is default that you have issues with async code inside a sync system this require sync code other the resource is stopped after call the stopevent is ended...
> trigger the stop event you need to use quit strg+c does not show stopping resource xxxx inside console This is kinda offtopic, but how do you do that? I...