Ivan Baranov

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Having same issue on v0.119, I guess its a subject to be fixed in 0.120? Any workaround for now?

> Thank you for your report > > ## at Assets/UniGLTF/Runtime/MeshUtility/MeshAttachInfo.cs:23 > ```cs > Mesh.bindposes = Bones.Select(x => x.worldToLocalMatrix * dst.transform.localToWorldMatrix).ToArray(); > ``` > > Has the gameobject used for...