Ivan Baranov
Results
2
comments of
Ivan Baranov
Having same issue on v0.119, I guess its a subject to be fixed in 0.120? Any workaround for now?
> Thank you for your report > > ## at Assets/UniGLTF/Runtime/MeshUtility/MeshAttachInfo.cs:23 > ```cs > Mesh.bindposes = Bones.Select(x => x.worldToLocalMatrix * dst.transform.localToWorldMatrix).ToArray(); > ``` > > Has the gameobject used for...