PUDGE133
PUDGE133
> with the ignored damage sources you add the numbers together so like 3 is ignore grenades and 5 is ignore playerdamage so you just add the together 3+5=8 so...
intercom_cooldown: 100 admintoolbox_intercom_whitelist: owner0:120:1 owner0:120:1 120:1 :1 
UPDATE POST   
https://github.com/altmann/FluentResults/issues/241
https://github.com/altmann/FluentResults/issues/241
It turns out that this is how it is done. Still, I think that additional overloads are needed.
Also, all this leads to the fact that I have to process successful options in a method not directly intended for this.
Author, do you ever come here?