PUDGE133

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> with the ignored damage sources you add the numbers together so like 3 is ignore grenades and 5 is ignore playerdamage so you just add the together 3+5=8 so...

intercom_cooldown: 100 admintoolbox_intercom_whitelist: owner0:120:1 owner0:120:1 120:1 :1 ![52533558-50ea3e00-2d46-11e9-884f-88dba136e4c8](https://user-images.githubusercontent.com/47304666/52626760-ee6b7c00-2ec4-11e9-9a21-5cccc2b2f46f.png)

UPDATE POST ![1](https://user-images.githubusercontent.com/47304666/56288985-95b89980-6128-11e9-99f2-c852cd0b6643.png) ![2](https://user-images.githubusercontent.com/47304666/56288986-95b89980-6128-11e9-90ba-8e937af27307.png) ![3](https://user-images.githubusercontent.com/47304666/56288987-95b89980-6128-11e9-8afb-67c323ed561b.png)

https://github.com/altmann/FluentResults/issues/241

It turns out that this is how it is done. Still, I think that additional overloads are needed.

Also, all this leads to the fact that I have to process successful options in a method not directly intended for this.

Author, do you ever come here?