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@yyycggg please take a look whether we need to fix on Android https://github.com/cocos/cocos-engine/pull/12830

> 实现: 建立一个父节点,拥有10个带有audioSource的子节点,分别用于播放10个mp3。播放开始时,搜索10个节点中audiostarte state处于playing的组件,获取currentTime给当前需要播放的mp3后,调用play() > 目前采取的实现方式: 初始化时将所有mp3播放,并将volume设置为0,需要播放时将volume设置为1,是可以实现同步的 - 这两种方式的主要差异在哪里呢,前者是先 set currentTime ,再播放;后者是先静音播放,在开启声音吗 - 播放不同步主要是指 10 个音频没有同时播放,会有延时吗

抱歉,这块有办法提供一个 demo 吗,我们验证下问题

It seems like the scroll view UI component doesn't handle the scrollX data from EventMouseWheel

feature: - support audio PCMData and sampleRate getter https://github.com/cocos/cocos-engine/pull/11470 - support `native` module, and deprecate global variable `jsb` https://github.com/cocos/cocos-engine/issues/11135 bug fix: - ban UI hitTest on renderTexture https://github.com/cocos/cocos-engine/pull/11299 - fix...

Sorry, we adjusted this issue plan to milestrone 3.9

自动化测试结果是已知问题

Unit Test https://github.com/cocos/creator-programming/pull/16/files

we reajust the priority of this issue, for there are much more inserted task