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Minecraft Terrain Generator for Bukkit/Spigot/Forge

Results 73 OpenTerrainGenerator issues
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As per: https://minecraft.fandom.com/wiki/Magma_Block#Natural_generation Magma blocks are supposed to generate at the bottom of ocean ravines and in underwater caverns, this is something OTG does not currently do.

Resource Spawning

A new placement option for objects allowing them to target the top or bottom of caves, rather than relying on randomY and block checks. The new vanilla resources in 1.17...

Feature
BO3's/BO4's
Common

We should consider switching to, or at least providing the option to use a standardized file format for biome and object configuration files. This would allow us to reduce the...

Feature
BO3's/BO4's
Common

1.17 supports extended world height and depth, with 1.18 planning to change the default from 256 to 320 blocks. Although this currently has a large performance impact, we should look...

Feature

1.17 has introduced some new noise based caves that can be enabled with a datapack, supporting them would be a big upgrade to our caves. These caves are done during...

Feature

We need a resource to place dripstone stalagmites and stalactites in caves.

We need a resource to place hanging cave vines/glow berries. (Generic resource to place hanging features in caves?)

1.17 has support for local water levels via aquifers, these should be implemented in OTG somehow. (Resource?)

Feature

For 1.16 and beyond, OTG needs to support blockstates. To facilitate creative endeavors, the OTG Team has discussed and (provisionally) agreed upon a means of utilizing shorthand for specific blocks...

Feature
World/Biome/Terrain
BO3's/BO4's
Common

Currently controls height dependent snow layer depth and whether snow places under leaf blocks. Would be better if these were two separate options.

Feature
Resource Spawning
Common