PENGUINLIONG

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Thanks for your time debugging this! I wonder what shader compiler you've been using? Is it DXC? I decided not to support those compile-time-unknown formats basically because it wouldn't be...

I thought a little bit more about this and it seems.. not quite necessary to do that. Maybe we can simply mark `ImageType::unit_fmt` and `ImageType::arng` as optional. So we can...

thx for your attention first of all, lol. Well, `Block` is neither a type not a variable pointer. It's simply a decoration to structure types saying that this structure has...

Also SPIR-Q doesn't map every types SPIR-V provides, it only strictly reflect the types that might be interesting to the shader users.

I think I get your point here. I had the same concern implementing this feature but in the end I decided not to do so because it adds an extra...

It would take some time to investigate this problem. Could you use the CUDA backend for now?

#5976 temporarily allowed Vulkan extensions to be enabled as fully as possible to tolerate extension usage. This hack should be removed as soon as the mechanism is ready.

Hinting the GLFW window with `GLFW_SCALE_TO_MONITOR` could help. I could have a look at it a bit later but please feel free to contribute this change.

cc @ailzhang You might wanna check if the Python wheel is still working on a machine with no Vulkan SDK nor MoltenVK installed.